On Sun, Aug 9, 2009 at 5:47 AM, Florian Bösch <[email protected]> wrote:

>
> I'm sure many of you have tried to UV map terrain and noticed the
> usual distortions of planar mapping or struggled with getting tri-
> planar mapping to look seamless.
>
> I've written an algorithm that relaxes UV coordinates of a planar UV
> mapping according to spring forces between UV coords.
>
> http://codeflow.org/#springuv
>
> Cheers,
> Florian


Very neat - I will have to give this a spin.

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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  • springuv Florian Bösch
    • Re: springuv Tristam MacDonald

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