On Sun, Aug 9, 2009 at 5:47 AM, Florian Bösch <[email protected]> wrote:
> > I'm sure many of you have tried to UV map terrain and noticed the > usual distortions of planar mapping or struggled with getting tri- > planar mapping to look seamless. > > I've written an algorithm that relaxes UV coordinates of a planar UV > mapping according to spring forces between UV coords. > > http://codeflow.org/#springuv > > Cheers, > Florian Very neat - I will have to give this a spin. -- Tristam MacDonald http://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
