I'm sure many of you have tried to UV map terrain and noticed the usual distortions of planar mapping or struggled with getting tri- planar mapping to look seamless.
I've written an algorithm that relaxes UV coordinates of a planar UV mapping according to spring forces between UV coords. http://codeflow.org/#springuv Cheers, Florian --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
