On Fri, Sep 4, 2009 at 3:01 PM, Lenny <[email protected]> wrote:

> Im wondering how to scale all renderings twice its size in pyglet. I
> basically want to allow the user to be able to scale the window/pixels
> up to twice the original. The original window size may be 320x240.
> Scaled twice the pyglet window would be 640x480, and the pixels twice
> as large now.
>
> Must i use an opengl FBO?


Depending on the effect you want to achieve, a glScalef(0.5, 0.5, 0.5) or a
glOrtho(width/2, height/2) would be a lot simpler.

This generally won't give you the pixelated effect (which you may or may not
want), but by keeping your textures at a low resolution and setting the
texture magnification filter to GL_NEAREST, the effect can be emulated.

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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