On 30/09/2009, at 4:48 AM, Oskar wrote:
> I have a problem drawing terrain with pyglet. By terrain I mean just
> tiles. I want to draw about 500 of them on the screen every frame.

cocos2d, based on pyglet, has tile mapping code built in (amongst  
other things). It has support for scrolling, viewports and scaling.  
There's an editor too - cocograph.

http://cocos2d.org/
http://code.google.com/p/devdev-python/wiki/Cocograph


       Richard


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