On 30/09/2009, at 4:48 AM, Oskar wrote: > I have a problem drawing terrain with pyglet. By terrain I mean just > tiles. I want to draw about 500 of them on the screen every frame.
cocos2d, based on pyglet, has tile mapping code built in (amongst other things). It has support for scrolling, viewports and scaling. There's an editor too - cocograph. http://cocos2d.org/ http://code.google.com/p/devdev-python/wiki/Cocograph Richard --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
