> However, you should probably do like a 3D engine would, and move the camera
> (rather than the world), which bypasses the problem altogether.

How do I do that?

> cocos2d, based on pyglet, has tile mapping code built in (amongst
> other things). It has support for scrolling, viewports and scaling.
> There's an editor too - cocograph.

OK, I'll check that out.

Thank you, both of you!
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