> However, you should probably do like a 3D engine would, and move the camera > (rather than the world), which bypasses the problem altogether.
How do I do that? > cocos2d, based on pyglet, has tile mapping code built in (amongst > other things). It has support for scrolling, viewports and scaling. > There's an editor too - cocograph. OK, I'll check that out. Thank you, both of you! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
