Nice work Claudio. I was thinking about doing the same thing a while
back, and stumbled across Nodebox which does a very similar thing, is
in python, but unfortunately it is mac only - so I think your project
is definitely worthwhile.

Good luck with it. I think in order to be successful, in the
processing sense, it would be good to build a little bundled editor
and interpreter, so the whole thing is standalone.

Cheers,
B

On Oct 10, 1:15 am, Claudio Esperança <[email protected]>
wrote:
> I'd like to announce the first alpha release of the
> pyprocessing<http://code.google.com/p/pyprocessing/>project.  This is
> a
> Python <http://www.python.org/> package that creates an environment for
> graphics applications that closely resembles that of the
> Processing<http://www.processing.org/>system.
>
> The project mission is to implement Processing's friendly graphics functions
> and interaction model in Python. Not all of Processing is to be ported,
> though, since Python itself already provides alternatives for many features
> of Processing, such as XML parsing.
>
> The *pyprocessing* backend is built upon OpenGL <http://www.opengl.org/> and
> Pyglet <http://www.pyglet.org/>, which provide the actual graphics
> rendering. Since these are multiplatform, so is *pyprocessing*.
>
> We hope that, much in the same spirit of the Processing project, *
> pyprocessing* will appeal to people who want to easily program and interact
> with computer generated imagery. It is also meant to help teaching computer
> programming by making it possible to write compact code with rich visual
> semantics.
>
> I would appreciate any comment on this effort.
>
> Cheers,
> --Claudio
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