The problem is that it's rendering black shapes onto a black
background. Put 'glClearColor(0.5, 0.5, 0.5, 1.0)' before your clear
call and you'll see what is happening. It's often a good idea to use a
non-black clear colour for debugging!

What I don't understand is why pyglet is neither using the supplied
colour values or raising some sort of error. This smaller example
demonstrates the same problem.


#!/usr/bin/python

import pyglet
import pyglet.graphics
from pyglet.gl import *

class myWindow(pyglet.window.Window):

    def on_draw(self):
        glClearColor(0.5, 0.5, 0.5, 1.0)
        self.clear()
        verts = (0, 0,  100, 0,  100, 100)
        cols = (255, 255, 255,  255, 255, 255,  255, 255, 255)
        vertex_list = pyglet.graphics.vertex_list(3,
            ('v2i', verts),
            ('c3i', cols) )
        vertex_list.draw(pyglet.gl.GL_TRIANGLES)


win = myWindow()

pyglet.app.run()
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to