Hello everyone,
I seem to be having a problem where the 'time' reported from my Player
jumps ahead about a second and a half just before it transitions to
the next source in the queue. The source is being queue'd up well in
advance. I have tried both static and streaming sources but with no
luck. Since my game depends heavily on synchronizing with my sound,
this is a deal breaker for me. If anyone has insight into what might
be causing this or if anyone can give me some advice I would be very
grateful.
Thanks!
-Clayton Rabenda
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