In investigating this bug, we have discovered that the player seems to think
that the length of the second and third sources queued up is the length of
the first source. At the last moment. It only makes the adjustment for this
at the last moment though. Our first track was 16 seconds and the second and
third are 14.22222. Logging the player.time every .1 secs looks something
like this near the transitions:

[snip]
12.8282993197
12.9502040816
13.0155102041
13.137414966
13.2019954649
13.3253514739
13.4516099773
13.5125623583
13.6388208617
13.7629024943
13.8282086168
13.953015873
15.7939229025
15.916553288
0.039909297052
0.103038548753
0.229297052154
0.290975056689
0.416507936508
[snip]

On Sun, Nov 8, 2009 at 9:45 PM, ClayRab <[email protected]> wrote:

>
> Hello everyone,
> I seem to be having a problem where the 'time' reported from my Player
> jumps ahead about a second and a half just before it transitions to
> the next source in the queue. The source is being queue'd up well in
> advance. I have tried both static and streaming sources but with no
> luck. Since my game depends heavily on synchronizing with my sound,
> this is a deal breaker for me. If anyone has insight into what might
> be causing this or if anyone can give me some advice I would be very
> grateful.
> Thanks!
> -Clayton Rabenda
> >
>

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