On Jan 2, 6:29 am, Dummey <[email protected]> wrote:
> I am currently trying to create a character that can face left/right
> and while facing in these directions walk/jump. A basic side scrolling
> character.
>
> Now my question is, how should I build my character class? My original
> thought was to extend the sprite class and just alter the image that
> is inside that sprite to the one that I need. While this seems to work
> for still images, animations do not run. Is there a convention on how
> I should be approaching this? An example would also be great, most of
> the games that I have been studying only end up using rotate.


Hey there, I don't know much about much, but for the record, you
shouldn't need to extend the sprite class to change the image that is
displayed. Just re-assign to the sprite.image attribute as and when
you need a different image displayed. I use this for left/right facing
images, but presumably you could entirely manage manual animation this
way - but the logic is outside the (unmodified) Sprite class, in your
own code.

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