I could figure that much out, but I couldn't quite understand how to do this
with Texture.__init__ like my example showed.

On Sun, Jan 10, 2010 at 11:23 PM, evil.phillip <[email protected]>wrote:

> The following works for me.  Note that the first argument to
> blit_to_texture is a texture target like GL_TEXTURE_2D, and is not a
> Texture object.  Also the fifth argument is the data format and should
> not be 0.
>
>
> from pyglet.gl import *
>
> window = pyglet.window.Window()
>
> image = pyglet.image.load('kitten.jpg')
> texture = pyglet.image.Texture.create(image.width, image.height,
> GL_RGBA)
> image.blit_to_texture(texture.target, 0, 0, 0, GL_RGBA)
>
> @window.event
> def on_draw():
>    window.clear()
>     texture.blit(0, 0)
> pyglet.app.run()
>
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