That would make sense then ... I'll have to take a look at the create method then, thanks. That does seem odd though...
On Thu, Jan 14, 2010 at 10:58 PM, evil.phillip <[email protected]>wrote: > > > On Jan 14, 1:29 pm, Zack Buhman <[email protected]> wrote: > > I could figure that much out, but I couldn't quite understand how to do > this > > with Texture.__init__ like my example showed. > > pyglet.image.Texture's __init__ method does not actually create a > texture in the OpenGL sense. You need to allocate a block of memory > for the texels, bind your texture id, and then call glTexImage2d to do > that. Or you can use Texture's create method which takes care of all > of this for you. > > -- > You received this message because you are subscribed to the Google Groups > "pyglet-users" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]<pyglet-users%[email protected]> > . > For more options, visit this group at > http://groups.google.com/group/pyglet-users?hl=en. > > > >--
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