No, *I'm* not spherical, I want to *make* a sphere. I've found two hints so far:
http://web.archive.org/web/20050717173726/http://astronomy.swin.edu.au/~pbourke/opengl/sphere/ (yep, it expired a long time ago, but the code's on the page) The problem with this one is that I don't know what PID2 is. Pi and some unknown operation? I assume TWOPI is Pi times two. Other than that, it *looks* straight forward; the math is all on the page, and I can use Python's math libraries to figure that out. also: http://www.sulaco.co.za/tut.htm These are written in Pascal, and I'm having a hard time grasping what they do. I tried re-writing the icosahedron code (http:// www.sulaco.co.za/drawing_icosahedron_tutorial.htm) in Pyglet, but was not able to get beyond the first crop of cryptic error messages. So, are either of these two a good start for an OpenGL sphere, or should I be looking elsewhere? -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
