No, *I'm* not spherical, I want to *make* a sphere.

I've found two hints so far:


http://web.archive.org/web/20050717173726/http://astronomy.swin.edu.au/~pbourke/opengl/sphere/
(yep, it expired a long time ago, but the code's on the page)

The problem with this one is that I don't know what PID2 is. Pi and
some unknown operation? I assume TWOPI is Pi times two. Other than
that, it *looks* straight forward; the math is all on the page, and I
can use Python's math libraries to figure that out.



also:


http://www.sulaco.co.za/tut.htm

These are written in Pascal, and I'm having a hard time grasping what
they do. I tried re-writing the icosahedron code (http://
www.sulaco.co.za/drawing_icosahedron_tutorial.htm) in Pyglet, but was
not able to get beyond the first crop of cryptic error messages.




So, are either of these two a good start for an OpenGL sphere, or
should I be looking elsewhere?

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