On Jan 28, 11:11 pm, Tristam MacDonald <[email protected]> wrote: > Have a glance at the makeSphere routine in this > file:http://webkit.org/blog-files/webgl/resources/utils3d.js > > It is in javascript, but it is fairly clear source, and the method is > robust.
I was able to do the loops in python (that part is easy). I don't understand the createBuffer/bindBuffer/bufferData calls, and that appears to be where the "meat" of the openGL is happening. This doesn't look like any of the Nehe tutorials I looked at, nor are these calls in the online openGL docs, so I feel quite lost. For starters, what does WebGLFloatArray map to in pyglet? -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
