On Jan 28, 11:11 pm, Tristam MacDonald <[email protected]> wrote:
> Have a glance at the makeSphere routine in this 
> file:http://webkit.org/blog-files/webgl/resources/utils3d.js
>
> It is in javascript, but it is fairly clear source, and the method is
> robust.

I was able to do the loops in python (that part is easy). I don't
understand the createBuffer/bindBuffer/bufferData calls, and that
appears to be where the "meat" of the openGL is happening. This
doesn't look like any of the Nehe tutorials I looked at, nor are these
calls in the online openGL docs, so I feel quite lost.

For starters, what does WebGLFloatArray map to in pyglet?

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