Pretty soon I'll be starting a side scroller in Python, using the
Pyglet and Pymunk libraries. Anyways, my game's room's will probably
average between 4 and 6 screens at 1280x720, so a big room would
probably be around 7680x4320. It would also probably use multiple
layers for parallax backgrounds.

In summation, if everything works out well, I'll probably have
backgrounds of that size, up to 4 layers perhaps, and any
transparencies would probably be handled via a png image. That said, I
may take care to not use very many layers for larger rooms.

My question is would it be a huge performance hit to use hand painted
background images of the entire room size? I don't know anything (yet)
at making a tile engine, and it would save me some overhead, at least
I'm assuming so, by using a solid background. I also think it would
look really interesting, versus the constantly repeated tiles. Would
it be a performance hit for an OpenGl enginge like Pyglet that renders
everything onto a polygon and then uses that as it surface, versus
older rendering such as in PyGame?

Thanks for any help!

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