Pretty soon I'll be starting a side scroller in Python, using the Pyglet and Pymunk libraries. Anyways, my game's room's will probably average between 4 and 6 screens at 1280x720, so a big room would probably be around 7680x4320. It would also probably use multiple layers for parallax backgrounds.
In summation, if everything works out well, I'll probably have backgrounds of that size, up to 4 layers perhaps, and any transparencies would probably be handled via a png image. That said, I may take care to not use very many layers for larger rooms. My question is would it be a huge performance hit to use hand painted background images of the entire room size? I don't know anything (yet) at making a tile engine, and it would save me some overhead, at least I'm assuming so, by using a solid background. I also think it would look really interesting, versus the constantly repeated tiles. Would it be a performance hit for an OpenGl enginge like Pyglet that renders everything onto a polygon and then uses that as it surface, versus older rendering such as in PyGame? Thanks for any help! -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
