Hi, I searched a lot how to do something with your recommandations: """As long as you render each group separately, yes.
In pyglet, the best way to implement this would probably be a 'ScissorGroup' (much like OrderedGoup), which handles setting and unsetting the scissor rectangle. if I recall correctly, there might already be a ScissorGroup hidden away somewhere in the text rendering implementation... """ but could not find. I'm afraid I do not look in the right direction. first, I am not sure to understand "As long as you render each group separately, yes." My group of sprites are in different batch. is it what you mean ? I know how to use Scissor to apply a mask on my total application pyglet.gl.glScissor(offset_x, offset_y, 800, 480) pyglet.gl.glEnable(pyglet.gl.GL_SCISSOR_TEST) But I do not see how to apply it to a single Sprite. Can you give me a advice on that ? thank you On Feb 16, 5:21 pm, Tristam MacDonald <[email protected]> wrote: > On Tue, Feb 16, 2010 at 10:36 AM, Philippe <[email protected]> wrote: > > it's possible to apply different scissor_test to different group of > > sprites ? > > As long as you render each group separately, yes. > > In pyglet, the best way to implement this would probably be a 'ScissorGroup' > (much like OrderedGoup), which handles setting and unsetting the scissor > rectangle. if I recall correctly, there might already be a ScissorGroup > hidden away somewhere in the text rendering implementation... > > -- > Tristam MacDonaldhttp://swiftcoder.wordpress.com/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
