Hi guys, I'm trying to perform some text scaling and I don't care it pixelates as I scale it up, I just need the method to be fast and doesn't regenerate the glyphs on each draw.
I also need to do it in such way that is compatible with batch rendering, that means It doesn't have to require a opengl state change (is it that how it's called?) like doing a glScalef() surrounded by glPushMatrix glPopMatrix...as far as I know you can't put a lot of text labels in a single batch and do a a glScalef on a single label of the batch, is that right? so, in short: how can I have 50 labels (or ScrollableTextLayout) in a single batch, and scale 1 label of that batch without regenerating the glyphs,I don't care if it stretches the vertex_lists and the text looks weird and pixelated.. in fact, that is quite exactly what I'm looking for. any hints?? thanks!! -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
