Hi guys,

I'm trying to perform some text scaling and I don't care it pixelates
as I scale it up, I just need the method to be fast and doesn't
regenerate the glyphs on each draw.

I also need to do it in such way that is compatible with batch
rendering, that means It doesn't have to require a opengl state change
(is it that how it's called?) like doing a glScalef() surrounded by
glPushMatrix glPopMatrix...as far as I know you can't put a lot of
text labels in a single batch and do a a glScalef on a single label of
the batch, is that right?

so, in short: how can I have 50 labels (or ScrollableTextLayout) in a
single batch, and scale 1 label of that batch without regenerating the
glyphs,I don't care if it stretches the vertex_lists and the text
looks weird and pixelated.. in fact, that is quite exactly what I'm
looking for.

any hints?? thanks!!

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