You can apply state changes like scaling or a perspective projection matrix with a custom group.
On Feb 28, 9:53 am, Alex V <[email protected]> wrote: > Hi guys, > > I'm trying to perform some text scaling and I don't care it pixelates > as I scale it up, I just need the method to be fast and doesn't > regenerate the glyphs on each draw. > > I also need to do it in such way that is compatible with batch > rendering, that means It doesn't have to require a opengl state change > (is it that how it's called?) like doing a glScalef() surrounded by > glPushMatrix glPopMatrix...as far as I know you can't put a lot of > text labels in a single batch and do a a glScalef on a single label of > the batch, is that right? > > so, in short: how can I have 50 labels (or ScrollableTextLayout) in a > single batch, and scale 1 label of that batch without regenerating the > glyphs,I don't care if it stretches the vertex_lists and the text > looks weird and pixelated.. in fact, that is quite exactly what I'm > looking for. > > any hints?? thanks!! -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
