On Feb 27, 11:39 am, Florian Bösch <[email protected]> wrote:
> This could be opened as a branch to pyglet mainline, so it can be
> improved by whoever has access to a mac.

I've implemented the option by avoiding a few imports here and there,
my app starts, but then even basic things like creating textures are
broken because they are tied in some way to context management
(getting GL version, etc...).

So, it seems implementing this option can't be done the quick and
dirty way, I'd rather be working on a cocoa port. Tristam could you
send me your patches, or perhaps create the branch so I can work on
it ?

Thanks

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