On Mon, Mar 1, 2010 at 8:15 PM, luper <[email protected]> wrote:

> On Feb 27, 11:39 am, Florian Bösch <[email protected]> wrote:
> > This could be opened as a branch to pyglet mainline, so it can be
> > improved by whoever has access to a mac.
>
> I've implemented the option by avoiding a few imports here and there,
> my app starts, but then even basic things like creating textures are
> broken because they are tied in some way to context management
> (getting GL version, etc...).
>

If you are in a 64-bit app, you can't make any calls to Carbon's 32-bit AGL
library - and that is pretty much everything in OpenGL.


> So, it seems implementing this option can't be done the quick and
> dirty way, I'd rather be working on a cocoa port. Tristam could you
> send me your patches, or perhaps create the branch so I can work on
> it ?
>

I am a bit hesitant to create a new branch without a maintainer, so I will
send to you, and leave that up to your discretion.

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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