On Mon, Mar 1, 2010 at 8:15 PM, luper <[email protected]> wrote: > On Feb 27, 11:39 am, Florian Bösch <[email protected]> wrote: > > This could be opened as a branch to pyglet mainline, so it can be > > improved by whoever has access to a mac. > > I've implemented the option by avoiding a few imports here and there, > my app starts, but then even basic things like creating textures are > broken because they are tied in some way to context management > (getting GL version, etc...). >
If you are in a 64-bit app, you can't make any calls to Carbon's 32-bit AGL library - and that is pretty much everything in OpenGL. > So, it seems implementing this option can't be done the quick and > dirty way, I'd rather be working on a cocoa port. Tristam could you > send me your patches, or perhaps create the branch so I can work on > it ? > I am a bit hesitant to create a new branch without a maintainer, so I will send to you, and leave that up to your discretion. -- Tristam MacDonald http://swiftcoder.wordpress.com/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
