On Mar 11, 9:22 pm, Xavier Ho <[email protected]> wrote:
> Khronos Unleashes Cutting-Edge, Cross-Platform Graphics Acceleration with
> OpenGL 
> 4.0Link:http://www.opengl.org/news/permalink/khronos-unleashes-cutting-edge-c...
>
> Definitely an interest to many developers. I knew I woke up early for a
> reason!

I'm a little wary at this point from further "upgrades" to opengl
(seeing as they do jack squat diddly to address application
programming problems).

So far my reading of this basically is: Unless you use opengl 4.0, for
which there are neither drivers nor hardware support yet, nor for a
long time, you won't get the benefit of teselation shaders for
instance... or can we have that with extensions anyway?

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