On Fri, Mar 12, 2010 at 7:15 AM, Florian Bösch <[email protected]> wrote:

> On Mar 11, 9:22 pm, Xavier Ho <[email protected]> wrote:
> > Khronos Unleashes Cutting-Edge, Cross-Platform Graphics Acceleration with
> > OpenGL 4.0Link:
> http://www.opengl.org/news/permalink/khronos-unleashes-cutting-edge-c...
> >
> > Definitely an interest to many developers. I knew I woke up early for a
> > reason!
>
> I'm a little wary at this point from further "upgrades" to opengl
> (seeing as they do jack squat diddly to address application
> programming problems).
>
> So far my reading of this basically is: Unless you use opengl 4.0, for
> which there are neither drivers nor hardware support yet,  nor for a long
> time


There is hardware support, as OpenGL 4.0 is just the rolling in of some DX
11 features (i.e. tesselation, cube map arrays), plus some API cleanup
(sampler objects, full multisample support). Drivers support should be quick
too - all the proposed features are already present as extensions.

you won't get the benefit of teselation shaders for
> instance... or can we have that with extensions anyway?


http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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