On Wed, Mar 17, 2010 at 5:13 PM, Lunpa <[email protected]> wrote:

> (more on topic)
> In either case, I'm doubtful that it would be possible to run pyglet
> without lots of modification.  In the former case, differences between webgl
> (which is based on opengl es2, and depreciates fixed functionality stuff,
> stuff pyglet might still use) and the ctypes based api that pyglet uses to
> make opengl calls.  Similarly, ctypes calls are problematic again in jython.
>

It is a direction we should already be going with pyglet - fixed function is
dead, deader than a doornail.

Moving to a webgl/es2.0 model would also open the door to Android/iPhone
support...

Also, while skulpt is surprisingly responsive, I think that the performance
> limitations of such an implementation of python would become rather painful
> in the context of a 3d game.


Pyglet is already painfully slow in the context of a 3d game. I doubt that
will improve until PyPy matures, but the key point is that you don't need
blazing speed for most of the things people seem to be using pyglet for.

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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