On Wed, Mar 17, 2010 at 5:11 PM, val <[email protected]> wrote: > if you are to use panda3d, there might be no need to access pyglet anyway, > since there are few things a multimedia library can do that a modern 3d > engine can not.
Calling panda a 'modern' 3d engine is a bit of a stretch. Don't get me wrong, I think that their team is doing great work, but the lack of a flexible shader and compositor system make to hard to render anything 'modern'. They do however have a team working on these deficiencies, so it may qualify for that title in the near future. -- Tristam MacDonald http://swiftcoder.wordpress.com/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
