On 3/29/2010 11:59 AM, Mikael Lind wrote:
I've changed your script a little so that it shows something on the screen.
Wow, that really helps, thanks! Another mistake I realized I was making
was setting glLoadIdentity in the set_state of the CustomGroup.
In experimenting it seems like I can substitute a glLoadIdentity in
place of the Pop/Push of the matrix, like:
@window.event
def on_draw():
window.clear()
glLoadIdentity()
glTranslatef(-W_W/2, -W_H/2, -1000)
batch.draw()
Is that doing the same thing by resetting the matrix, or is that not
recommended?
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