On Sat, Jun 12, 2010 at 5:56 PM, Joe Wreschnig <[email protected]> wrote: > On Sat, Jun 12, 2010 at 10:02 AM, caribou <[email protected]> wrote: >> Hello, >> >> I'm having some issues with the dispatcher. That happened on my >> application while i was trying to dispatch something like 15 events >> every 1/20s, my fps went from 40 fps to 10fps with freezes. >> >> I tried to reproduce the problem on a small piece of code (see below) >> and dispatching 200 events per 1/20s makes my fps goes from 90fps to >> 10fps. > > In the code you posted, you're dispatching 200 events to 200 objects > per 1/30 seconds, or 1,200,000 dispatches per frame. That's just too > many.
Er, 1,200,000 dispatches per second, or 40,000 per frame. Which is still too many. (By comparison, a no-op call takes about 0.5usec, meaning 60% of that second is spent just calling and returning, not doing any real work.) -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
