I am wondering if someone can help me with what I am trying to
accomplish. I am not sure what the term is called, or how to word it
well. Basically, I want to create a new texture using pieces from
different textures. For instance you have 9 images like top left, top,
top right, left, bottom left, etc. Then you take these and dynamically
create a border based on a targeted size. I could accomplish this
simply with pygame using blit, surfaces, and subsurfaces. However I am
unsure of how to do this with pyglet.

If anyone knows what I am talking about, could you respond with any
information or help? Thanks.

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