I am wondering if someone can help me with what I am trying to accomplish. I am not sure what the term is called, or how to word it well. Basically, I want to create a new texture using pieces from different textures. For instance you have 9 images like top left, top, top right, left, bottom left, etc. Then you take these and dynamically create a border based on a targeted size. I could accomplish this simply with pygame using blit, surfaces, and subsurfaces. However I am unsure of how to do this with pyglet.
If anyone knows what I am talking about, could you respond with any information or help? Thanks. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
