On Tue, Jun 15, 2010 at 10:04 PM, Express <[email protected]> wrote:

> I am wondering if someone can help me with what I am trying to
> accomplish. I am not sure what the term is called, or how to word it
> well. Basically, I want to create a new texture using pieces from
> different textures. For instance you have 9 images like top left, top,
> top right, left, bottom left, etc. Then you take these and dynamically
> create a border based on a targeted size. I could accomplish this
> simply with pygame using blit, surfaces, and subsurfaces. However I am
> unsure of how to do this with pyglet.
>
> If anyone knows what I am talking about, could you respond with any
> information or help? Thanks.
>

It sounds like you are trying to render a nine-patch:

http://developer.android.com/guide/topics/graphics/2d-graphics.html#nine-patch

If so, take a look at the (fairly standard across pyglet projects)
nine-patch code, used among other things in my simplui toolkit:

http://code.google.com/p/simplui/source/browse/simplui/ninepatch.py

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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