Hi all.
I'm back, presenting yet another framework project.
This one is called Nabla, and basically is a GUI for OpenGL windows. The
only dependency is pyglet.
It is divided in three independent packages:
- nabla.gui: Graphic User Interface. (Overlay(pyglet.batch), Control,
widget.*)
- nabla.geo: Geometry manager. (Space(pyglet.batch), Plane, Layer)
- nabla.app: Skeleton for applications.
I'm trying to make another application with OpenGL and a lot of
projectors. The problem is that it requires a heavy GUI, with a File
Explorer and all, and I couldn't find any solution. When pyglet was
alpha, I decided to implement all from scrach, but the GUI became an
overcomplicated nightmare.
So 6 months ago I started this new API, and I would appreciate very much
any comments about it.
- Looks like this: http://www.nabla.net/lab/nabla-test.jpg
- This is the source and a test application:
http://www.nabla.net/lab/nabla-test.zip
- And here is the epydoc generated API: http://www.nabla.net/lab/nabla-api/
Tips: You can open File/Explorer and double click on media files to open
a preview window. Last buttons to load in Space, then drag to modify.
CTRL+LMB changes parent, Try keys F, N, Z WSAD to move camera, F5,6,7
Screens, F4,8? scene.xml ...
I know its far from complete and full of bugs, but I feel like it is
becoming something. Only tested on Win, I'd like to know if it works on
the other platforms.
I need feedback: I don“t know if it's worth to create a project and
document it. Interesting?
Masters, do you see something weird I should know?
Cheers
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