Hi all.

I'm back, presenting yet another framework project.

This one is called Nabla, and basically is a GUI for OpenGL windows. The only dependency is pyglet.

It is divided in three independent packages:

- nabla.gui: Graphic User Interface. (Overlay(pyglet.batch), Control, widget.*)
- nabla.geo: Geometry manager. (Space(pyglet.batch), Plane, Layer)
- nabla.app: Skeleton for applications.

I'm trying to make another application with OpenGL and a lot of projectors. The problem is that it requires a heavy GUI, with a File Explorer and all, and I couldn't find any solution. When pyglet was alpha, I decided to implement all from scrach, but the GUI became an overcomplicated nightmare.

So 6 months ago I started this new API, and I would appreciate very much any comments about it.

- Looks like this:  http://www.nabla.net/lab/nabla-test.jpg
- This is the source and a test application: http://www.nabla.net/lab/nabla-test.zip
- And here is the epydoc generated API: http://www.nabla.net/lab/nabla-api/

Tips: You can open File/Explorer and double click on media files to open a preview window. Last buttons to load in Space, then drag to modify. CTRL+LMB changes parent, Try keys F, N, Z WSAD to move camera, F5,6,7 Screens, F4,8? scene.xml ...

I know its far from complete and full of bugs, but I feel like it is becoming something. Only tested on Win, I'd like to know if it works on the other platforms.

I need feedback: I don“t know if it's worth to create a project and document it. Interesting?
Masters, do you see something weird I should know?

Cheers

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