On Sat, Sep 25, 2010 at 6:53 PM, Steve <[email protected]> wrote:

> I just spent a summer working with Cocoa and I think I could be of
> some assistance with the Cocoa port. It hasn't been updated since last
> March, though, and there doesn't appear to be any kind of public to-do
> list. Can anyone post a quick update of what needs to be done at this
> point?
>

Pretty much everything, I am afraid. When I stopped working on it, it only
had basic windowing, events, opengl context and fonts.

All of the above need further polishing and testing, and some of the
multi-monitor stuff probably needs a complete reworking.

A Cocoa image loader would be nice too - Cocoa supports a ridiculous number
of image formats out of the box, via Quicktime. IIRC pyglet already has a
quicktime image codec, but the cocoa backend doesn't really need that to be
separate.

As is it while run simple examples, though, so that is something ;)

(Unrelated: I'll have a super-moddable point-and-click pyglet-based
> adventure game to show you guys around November. It's called SPACE
> TRAIN!)


Looking forward to it!

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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