I looked at the pyglet mouse picking example (http://sites.google.com/
site/swinesmallpygletexamples/mouse-picking), but I'm not sure it will
work for my game. Currently I have two kinds of objects to pick, with
maybe more to follow:

- GL_LINES; any coordinate along the line should be pickable
- pyglet sprites; ideally, any pixel that is part of the sprite's
image should be pickable, but easier/less-granular picks would also be
acceptable

The pyglet example seems to work based on rays to vertices only, so
would it work to pick the two types of objects above?

Maybe I need to be looking at color-based picking instead? For
example, this technique:

http://wiki.processing.org/w/Picking_with_a_color_buffer

Is there an example anywhere using color-based picking with pyglet?
Could it also easily be adapted to pyglet sprites?

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