How about using square detection, and then using finer detection with alpha?
sprite.get_image_data().get_data("RGBA", 4*width)
and then you check the A value of the target pixel where mouse isI did the same with cocos and it worked well. 2011/6/28 greenmoss <[email protected]>: > I looked at the pyglet mouse picking example (http://sites.google.com/ > site/swinesmallpygletexamples/mouse-picking), but I'm not sure it will > work for my game. Currently I have two kinds of objects to pick, with > maybe more to follow: > > - GL_LINES; any coordinate along the line should be pickable > - pyglet sprites; ideally, any pixel that is part of the sprite's > image should be pickable, but easier/less-granular picks would also be > acceptable > > The pyglet example seems to work based on rays to vertices only, so > would it work to pick the two types of objects above? > > Maybe I need to be looking at color-based picking instead? For > example, this technique: > > http://wiki.processing.org/w/Picking_with_a_color_buffer > > Is there an example anywhere using color-based picking with pyglet? > Could it also easily be adapted to pyglet sprites? > > -- > You received this message because you are subscribed to the Google Groups > "pyglet-users" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/pyglet-users?hl=en. > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
