Hi There,
Big thanks to everyone who helped make this awesome library. It was so
easy to get setup, and has been a real pleasure to work with.
I am pretty far with my demo thanks to the documentation and other
posts on this group. I have:
- A batch holding some simple 256x256 textured quads that make up the
floor.
- A square representing the player that can move along the x and y
axes only.
- The camera follows the player by gltranslating x or y appropriately.
My app doesn't work with the z axis at all currently.
Currently you are just looking directly down on the player. I was
hoping to be looking at the player ("three quarters" view) at an angle
like diablo, and rotated slightly (so the tiles appear as diamonds).
So far trying to translate z seems to either do nothing or make
everything disappear.
I remember reading how pyglet is setup initially to make 1 glunit = 1
pixel, so I feel like I am probably missing something obvious here.
Perhaps I should look into using glulookat? Thanks in advance for any/
all help :)
-warren
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