On 15/09/11 10:56, Warren wrote:

Currently you are just looking directly down on the player. I was
hoping to be looking at the player ("three quarters" view) at an angle
like diablo, and rotated slightly (so the tiles appear as diamonds).

So far trying to translate z seems to either do nothing or make
everything disappear.

If you're starting off with a projection designed for 2D work,
it's probably set up with a rather narrow range of z values
between the near and far planes, such as -1 to +1. If that's
the case, you'll need to set them further apart in order to
see much when you rotate away from the top-down view.

--
Greg

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