On 15/09/11 10:56, Warren wrote:
Currently you are just looking directly down on the player. I was hoping to be looking at the player ("three quarters" view) at an angle like diablo, and rotated slightly (so the tiles appear as diamonds).So far trying to translate z seems to either do nothing or make everything disappear.
If you're starting off with a projection designed for 2D work, it's probably set up with a rather narrow range of z values between the near and far planes, such as -1 to +1. If that's the case, you'll need to set them further apart in order to see much when you rotate away from the top-down view. -- Greg -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
