Using one big texture actually gave me the highest fps, but there were
other issue with doing it that way.

I tried using sprites for the visible screen, but just looping through
them once to change the x and y killed the frame rate. It seems
reading the texture back from the card is faster than updating 5,000
sprites.

Manually setting up vertex lists was the best compromise, but I'm
starting to see that what I want to do is probably not going to work
in Python. I really wanted to avoid going back to C++ for the rest of
my life since I found Python, but it's probably the right tool for
this particular job.

Thanks for the help.

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