> Have you tried the cocos.tiles module? Yes. The problem is that I can't seem to trace in to in to see how things are being done. I'm not sure if it's a limitation of my IDE or what.
I think maybe I'm asking the wrong questions and confusing things by talking about things I've tried that didn't work. I can handle everything else if I can figure this part out: I have a texture of 512x512 that contains 16x16 tiles. I want to completely redraw the screen every frame using these tiles. What is the fastest way to do this? It actually is a scrolling map, but there will also be a pseudo lighting layer (like fog of war) and animated tiles so I will need to hand code these parts, probably with C extensions. I just need to know the fastest way to draw the screen from the 512x512 texture. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
