> Have you tried the cocos.tiles module?

Yes. The problem is that I can't seem to trace in to in to see how
things are being done. I'm not sure if it's a limitation of my IDE or
what.

I think maybe I'm asking the wrong questions and confusing things by
talking about things I've tried that didn't work.

I can handle everything else if I can figure this part out:

I have a texture of 512x512 that contains 16x16 tiles. I want to
completely redraw the screen every frame using these tiles. What is
the fastest way to do this?

It actually is a scrolling map, but there will also be a pseudo
lighting layer (like fog of war) and animated tiles so I will need to
hand code these parts, probably with C extensions. I just need to know
the fastest way to draw the screen from the 512x512 texture.

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