On Nov 24, 3:33 pm, Tristam MacDonald <[email protected]> wrote:
> It's certainly possible. That is just a path tracer implemented as a GLSL > shader - there is nothing inherently tying it to WebGL versus any other > OpenGL library (such as pyglet's). Sorry, I didn't get it - does pyglet supports this "GLSL" shader thing? > > Although it isn't path tracing, my old 'Life' demo is one example of a > simple pyglet program that just serves as a container for shader-based > effects: > > http://swiftcoder.wordpress.com/2008/12/20/conways-game-of-life-in-gl... Cool! You said there "I have been meaning to re-make this example at some point. Probably when I get around to polishing my new and improved GLSL wrapper", what is the state of the new wrapper? Sorry for such question, I really am total GL noob. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
