It builds and seems to work (at ~1000 fps) using msvc9 with the code
changes I mentioned before.
The "vcvarsall" error indicates that you don't have the correct version
of Visual Studio installed. Instead of Visual Studio 2008 Pro, the
default compiler for Python 2.6-3.2, you can try to use the "Microsoft
Windows SDK for Windows 7 and .NET Framework 3.5 SP1" as described at
<http://wiki.cython.org/64BitCythonExtensionsOnWindows>
Christoph
On 12/16/2011 7:37 AM, Gary Daniels wrote:
I was hoping someone that got it to compile with VC would post the
changes needed to make it work. I get error messages about
compiler-specific files missing, like "vcvarsall" I think it was. I
don't use VC and gave up trying to figure it out since it works fine
with gcc.
On Thu, Dec 15, 2011 at 4:03 PM, Ryexander <[email protected]
<mailto:[email protected]>> wrote:
the setup.py file uses paths specifically for lynix systems. I can set
the paths to find my local files properly but it's a pain. you may
want to fix that.
On Dec 14, 4:46 pm, Gary Daniels <[email protected]
<mailto:[email protected]>> wrote:
> Did you get it to compile and work under Windows with vc?
>
> I tried to build it with vc but get error messages about files
missing and
> I ran out of patience tracking them down.
>
> It works fine for me using MinGW and gcc.
>
> On Mon, Dec 12, 2011 at 11:18 AM, Christoph Gohlke
<[email protected] <mailto:[email protected]>>wrote:
>
>
>
>
>
>
>
> > On 12/12/2011 7:35 AM, Alejandro Castellanos wrote:
>
> >> I keep trying to build tileC with setup tools but it gives me an
> >> error:
>
> >> tileC.c:4:31: fatal error: numpy/arrayobject.h: No such file or
> >> directory
> >> compilation terminated
>
> >> I do have numpy on my system, so I other than that I dunno
what I'm
> >> doing wrong; maybe the wrong command in setup tools?
>
> >> On 12 dic, 07:12, Gary Daniels<[email protected]
<mailto:[email protected]>> wrote:
>
> >>> On Mon, Dec 12, 2011 at 3:56 AM, anatoly
techtonik<[email protected] <mailto:[email protected]>>*
> >>> *wrote:
>
> >>> It will be useful as an drop-in speedup extensions for
pyglet. I don't
> >>>> know if it will require inventing a new API in pyglet, though.
>
> >>> I haven't really tested it enough to submit it for anything
official. I
> >>> posted it mainly as a working starting point for those who
might need
> >>> fast
> >>> scrolling. As a complete OpenGL newb, I had considerable
trouble piecing
> >>> together the theories and suggestions on the mailing list and
from Google
> >>> searches to get working code.
>
> > In setup.py, try `import numpy` and use
>
> > library_dirs = ['/usr/local/lib', numpy.get_include()],
>
> > Using Visual C compiler, the OpenGL library is 'opengl32' and
'windows.h'
> > needs to be included before 'GL/gl.h' (in tileC.c). MSVC
doesn't know
> > `0b00000001` constants; change them to decimal values.
>
> > Christoph
>
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