Ok, I didn't know if those were general tips or you actually got it to
compile.

I still only have Windows XP and bandwidth-limited Internet, so I guess
I'll leave it to the user to read your tips and figure it out for their
system for now.

Thanks.

On Fri, Dec 16, 2011 at 12:23 PM, Christoph Gohlke <[email protected]>wrote:

>  It builds and seems to work (at ~1000 fps) using msvc9 with the code
> changes I mentioned before.
>
> The "vcvarsall" error indicates that you don't have the correct version of
> Visual Studio installed. Instead of Visual Studio 2008 Pro, the default
> compiler for Python 2.6-3.2, you can try to use the "Microsoft Windows SDK
> for Windows 7 and .NET Framework 3.5 SP1" as described at
> <http://wiki.cython.org/64BitCythonExtensionsOnWindows><http://wiki.cython.org/64BitCythonExtensionsOnWindows>
>
> Christoph
>
>
>
> On 12/16/2011 7:37 AM, Gary Daniels wrote:
>
>
> I was hoping someone that got it to compile with VC would post the changes
> needed to make it work. I get error messages about compiler-specific files
> missing, like "vcvarsall" I think it was. I don't use VC and gave up trying
> to figure it out since it works fine with gcc.
>
> On Thu, Dec 15, 2011 at 4:03 PM, Ryexander <[email protected]> wrote:
>
> the setup.py file uses paths specifically for lynix systems. I can set
> the paths to find my local files properly but it's a pain. you may
> want to fix that.
>
> On Dec 14, 4:46 pm, Gary Daniels <[email protected]> wrote:
> > Did you get it to compile and work under Windows with vc?
> >
> > I tried to build it with vc but get error messages about files missing
> and
> > I ran out of patience tracking them down.
> >
> > It works fine for me using MinGW and gcc.
> >
>  > On Mon, Dec 12, 2011 at 11:18 AM, Christoph Gohlke <[email protected]
> >wrote:
> >
> >
> >
> >
> >
> >
> >
> > > On 12/12/2011 7:35 AM, Alejandro Castellanos wrote:
> >
> > >> I keep trying to build tileC with setup tools but it gives me an
> > >> error:
> >
> > >> tileC.c:4:31: fatal error: numpy/arrayobject.h: No such file or
> > >> directory
> > >> compilation terminated
> >
> > >> I do have numpy on my system, so I other than that I dunno what I'm
> > >> doing wrong; maybe the wrong command in setup tools?
> >
> > >> On 12 dic, 07:12, Gary Daniels<[email protected]>  wrote:
> >
>  > >>> On Mon, Dec 12, 2011 at 3:56 AM, anatoly techtonik<
> [email protected]>*
> > >>> *wrote:
> >
> > >>>  It will be useful as an drop-in speedup extensions for pyglet. I
> don't
> > >>>> know if it will require inventing a new API in pyglet, though.
> >
> > >>> I haven't really tested it enough to submit it for anything
> official. I
> > >>> posted it mainly as a working starting point for those who might need
> > >>> fast
> > >>> scrolling. As a complete OpenGL newb, I had considerable trouble
> piecing
> > >>> together the theories and suggestions on the mailing list and from
> Google
> > >>> searches to get working code.
> >
> > > In setup.py, try `import numpy` and use
> >
> > >    library_dirs = ['/usr/local/lib', numpy.get_include()],
> >
> > > Using Visual C compiler, the OpenGL library is 'opengl32' and
> 'windows.h'
> > > needs to be included before 'GL/gl.h' (in tileC.c).  MSVC doesn't know
> > > `0b00000001` constants; change them to decimal values.
> >
> > > Christoph
> >
> > > --
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