Hello there, I'm starting to use pyglet to prototype a few things, but my OpenGL- foo is somewhat rusty and I can't find a good example for rendering shadows (I had a go using GL_STENCIL_TEST, etc., but so far I'm stumped).
I'm running trunk and searched inside the sample code. Anything as simple as a couple of quads properly casting shadows atop each other would be helpful (loving vertex_lists, by the way, very handy). Regards, R. http://the.taoofmac.com -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
