Hello there,

I'm starting to use pyglet to prototype a few things, but my OpenGL-
foo is somewhat rusty and I can't find a good example for rendering
shadows (I had a go using GL_STENCIL_TEST, etc., but so far I'm
stumped).

I'm running trunk and searched inside the sample code. Anything as
simple as a couple of quads properly casting shadows atop each other
would be helpful (loving vertex_lists, by the way, very handy).

Regards,

R.

http://the.taoofmac.com

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