On 12 January 2012 06:58, Rui Carmo <[email protected]> wrote:
> I'm starting to use pyglet to prototype a few things, but my OpenGL-
> foo is somewhat rusty and I can't find a good example for rendering
> shadows (I had a go using GL_STENCIL_TEST, etc., but so far I'm
> stumped).
>
> I'm running trunk and searched inside the sample code. Anything as
> simple as a couple of quads properly casting shadows atop each other
> would be helpful (loving vertex_lists, by the way, very handy).
There's nothing in the pyglet examples that does stencil shadowing. If
you get it working it'd be a great addition :-)
Richard
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