Thanks for your reply.
Sorry, I forgot to say that I'd already made some workarounds in my game to
avoid these issues. I got rid of all blits to bypass the bugs #2 and #4 and
forced Sprite to have float coordinates for #3 (see spritemod.py). So if
you still want to have a look at these problems you can test the
revision 87741dacb7bf of pullout where they are not «fixed» yet.
I use pyglet 1.1.4 but I've tried the one from repository and unfortunately
the problems are still there. The drivers and Python version seem to be ok
too.

2012/2/18 Andreas Schiefer <[email protected]>

> I tried your game on two different machines, one laptop with an integrated
> Intel GPU and one desktop with an AMD HD 4xxx series GPU. Both are running
> Windows 7 (one 32 bit, the other 64 bit) and I've used the latest pyglet
> revision from the repository.
> Your game looks exactly like it should on both machines.
>
> You didn't mention which version of pyglet you are using, maybe you should
> try the latest from the repository.
> Otherwise I think the errors are maybe due to driver bugs, have all your
> machines the latest drivers installed? And make sure you are using a 32 bit
> Python version on Windows - even if it's a 64 bit Windows.
>
> (FYI the game also works fine with Python 3, needing just one minor
> correction after 2to3 conversion)
>
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