Thanks for the quick reply Richard - that helped a lot.

Here's an image I found of split screen Sonic 2:
<http://s.uvlist.net/l/y2006/08/25272.jpg>

Super Mario Kart has a split screen option like this as well.

I'm trying to use this info with Mike's camera tutorial to implement
two separate cameras that follow two game objects.
<http://codingden.net/category/tutorials/> (camera tutorial)

Hopefully that's the best way to do this - this way don't have to have
two separate instances of the game simulation running. (if the player
on the top screen moves a block near the end of the level I want the
player on the bottom screen to see the new position when they reach
that point.)

Not sure how to efficiently manage level loading in a case like that
but that's a question for another day.

Thanks again,

Amy

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