Thanks for the quick reply Richard - that helped a lot. Here's an image I found of split screen Sonic 2: <http://s.uvlist.net/l/y2006/08/25272.jpg>
Super Mario Kart has a split screen option like this as well. I'm trying to use this info with Mike's camera tutorial to implement two separate cameras that follow two game objects. <http://codingden.net/category/tutorials/> (camera tutorial) Hopefully that's the best way to do this - this way don't have to have two separate instances of the game simulation running. (if the player on the top screen moves a block near the end of the level I want the player on the bottom screen to see the new position when they reach that point.) Not sure how to efficiently manage level loading in a case like that but that's a question for another day. Thanks again, Amy -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
