On 29 June 2012 21:36, Amy <[email protected]> wrote:
> Hopefully that's the best way to do this - this way don't have to have
> two separate instances of the game simulation running. (if the player
> on the top screen moves a block near the end of the level I want the
> player on the bottom screen to see the new position when they reach
> that point.)
Indeed, two parallel game simulations would be overkill. Actually,
this discussion has led me to think that the scrolled view in cocos2d
could probably do with an extension allowing multiple scrolled views
on the same layers...
Richard
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