If you are only looking for spritework and collision stuff, you might want 
to look into cocos2d (http://cocos2d.org/) It is built on pyglet, so 
integration is super easy.

On Friday, June 29, 2012 8:04:44 AM UTC-4, Amy wrote:
>
> Hi again, 
>
> I'd like to use rabbyt with pyglet. 
>
> I've been looking over the rabbyt documentation and browsing through 
> the rabbyt Google groups. I'm still a little confused about how it 
> interacts with pyglet - especially in regards to it's Scheduler class 
> and handling of time. I know (from what I've read and tried) that the 
> Sprite class is not a drop in replacement for pyglet's sprite class 
> and I'm on with re-working that for the added speed. 
>
> I'm really looking for some best practices with using both pyglet and 
> rabbyt. Is anyone currently using both that can share some insight? I 
> thought I'd post this here because I'm approaching this from a pyglet 
> only perspective - I'd like to allow pyglet to keep doing the things 
> that it does very well and only hand off the minimum to rabbyt for 
> sprite speed up and collision support. 
>
> Thanks so much! 
>
> Amy

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To view this discussion on the web visit 
https://groups.google.com/d/msg/pyglet-users/-/yYTYZo2OD3AJ.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en.

Reply via email to