If you are only looking for spritework and collision stuff, you might want to look into cocos2d (http://cocos2d.org/) It is built on pyglet, so integration is super easy.
On Friday, June 29, 2012 8:04:44 AM UTC-4, Amy wrote: > > Hi again, > > I'd like to use rabbyt with pyglet. > > I've been looking over the rabbyt documentation and browsing through > the rabbyt Google groups. I'm still a little confused about how it > interacts with pyglet - especially in regards to it's Scheduler class > and handling of time. I know (from what I've read and tried) that the > Sprite class is not a drop in replacement for pyglet's sprite class > and I'm on with re-working that for the added speed. > > I'm really looking for some best practices with using both pyglet and > rabbyt. Is anyone currently using both that can share some insight? I > thought I'd post this here because I'm approaching this from a pyglet > only perspective - I'd like to allow pyglet to keep doing the things > that it does very well and only hand off the minimum to rabbyt for > sprite speed up and collision support. > > Thanks so much! > > Amy -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To view this discussion on the web visit https://groups.google.com/d/msg/pyglet-users/-/yYTYZo2OD3AJ. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
