On Wed, Jul 25, 2012 at 12:13 AM, Greg Ewing <[email protected]>wrote:
> That's okay if all you want to do is output, but for a drawing > program you'll probably want to transform mouse locations back > into your world coordinate system, which means you'll need to > know how to do it yourself. > While you probably *should* be doing this yourself (especially in the post-immediate-mode era), legacy OpenGL will actually handle this for you too. Look into the gluProject/gluUnProject functions if you are interested. -- Tristam MacDonald http://swiftcoder.wordpress.com/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
