On 25/07/12 16:26, Tristam MacDonald wrote:
While you probably *should* be doing this yourself (especially in the
post-immediate-mode era), legacy OpenGL will actually handle this for you too.
Look into the gluProject/gluUnProject functions if you are interested.

That's true -- I'd forgotten about those.

However, there are often other reasons for doing it yourself as well.
For example, doing physics calculations in a game, or manipulating
objects in a drawing program. In any case, it's good to understand
what's going on, even if you use libraries that handle most of it
for you.

--
Greg

--
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en.

Reply via email to