I am trying to create a tiled texture from a small base image (I'm using a
small beam image and want to tile it along x direction to produce a long
beam).
The code I am using to do this is as follows:
baseImage = pyglet.resource.image('beam.png')
beamTiledImage = pyglet.image.TileableTexture.create_for_image(baseImage)
beamTiledImage.blit_tiled(0.0, 0.0, 0.0, 300, 12)
sprite = pyglet.sprite.Sprite(beamTiledImage)
However, this gives me the original image intact. Am I doing something
wrong? Is this the entirely wrong way to go about it?
--
You received this message because you are subscribed to the Google Groups
"pyglet-users" group.
To view this discussion on the web visit
https://groups.google.com/d/msg/pyglet-users/-/UPYo7Bdhw0AJ.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to
[email protected].
For more options, visit this group at
http://groups.google.com/group/pyglet-users?hl=en.