On Fri, Jul 27, 2012 at 2:51 PM, Balajee R.C <[email protected]> wrote: > I am trying to create a tiled texture from a small base image (I'm using a > small beam image and want to tile it along x direction to produce a long > beam). > > The code I am using to do this is as follows: > > baseImage = pyglet.resource.image('beam.png') > > beamTiledImage = pyglet.image.TileableTexture.create_for_image(baseImage) > > beamTiledImage.blit_tiled(0.0, 0.0, 0.0, 300, 12) > > sprite = pyglet.sprite.Sprite(beamTiledImage) > > However, this gives me the original image intact. Am I doing something > wrong? Is this the entirely wrong way to go about it?
I don't _know_ since I haven't tried this out, but I would guess that you should actually run the beamTiledImage.blit_tiled(0.0, 0.0, 0.0, 300, 12) command inside your draw loop. In other words, I don't think that command modifies the "image" part of the TileableTexture object itself, which is what it appears you expected since you are putting that texture into a sprite. ~ Nathan -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
