I am trying to make a top down tile based rpg (with randomly generated
terrain) and I have managed to draw the tiles on the screen in a batch and
move them when the player presses a key. I am pretty new to pyglet so this
is probably the worst way to do it.
if keys[key.W]:
for a in tiles_1:
a.y -=5
Right now I am trying to do it like that ^
However when I have a map larger than about 700 tiles it fails to run
quicker than 3 fps. I have been looking around and seen lots of stuff about
off screen culling and textures but I haven't any idea how to do this as I
couldn't find any tutorials. I also had a look at cocos2d and it seems to
be exactly what I want but again I wasn't sure where to start with tile
scrolling. Any help or examples would be a huge help :)
Thanks
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